Sims 2 psp howling


















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The original article was at The Sims 2 console video game. Universal Conquest Wiki. Developer s. Publisher s. Designer s. Aspect ratio. Native resolution. Platform s. The Sims. Expansion packs. Console games. Knowledge Sims naturally aspire to Werewolf-related wants, such as Sim howls , Become a Werewolf , and Turn Sim into Werewolf , while they fear being cured of lycanthropy.

Sims with any other aspiration are exactly the opposite, fearing of becoming a werewolf and wanting to be cured if turned. Even if a Sim wants to become a werewolf, once they do, it will always appear as a negative memory. Lycanthropy can be cured by purchasing the Lycanthropic-B potion from the obedience trainer, or from the gypsy if Nightlife or FreeTime is installed.

Unlike Vampires with the Vamprocillin-D potion, visiting werewolf Sims cannot be influenced to drink Lycanthropic-B, and must either be directed to do so on their home lot or taken control of via a game hack.

Werewolves are better at training dogs. They can train a command in just one hour, compared to the usual two hours it takes. Note that pregnant werewolf Sims are unable to savage. Werewolves, much like zombies , walk differently during the night. They run when bent down.

They can't run or skip until daytime and they can fight burglars , and will always win after the fight. Players finding it difficult to attract the leader of the pack to their lot by normal means additional trees, bushes , and who wish to begin the path to becoming a werewolf, can use testingcheatsenabled to summon the wolf. After boolprop testingcheatsenabled is set to true , shift-clicking on the lot mailbox is required, then NPC , and then Leader of the Pack needs to be selected.

After a certain amount of time, the wolf will appear at the edge of the lot, and Sim can begin forging a positive relationship with the beast. While there has not been much data on werewolf physiology released in The Sims 2 , many things have been left to the players to find out.

During the day, werewolves appear as normal Sims , albeit with very canine -like personalities. Genetically, the werewolf's personality remains the way it was before they were transformed.

During the night, the Sim in question becomes, in essence, an anthropomorphic wolf. Their howl ability causes a drop in the bladder need of non-werewolves , which in werewolves is possibly a naturally developed equivalent of the brown note used to ward off predators, such as Sims in lynch mobs. The subsequent urination creates enough embarrassment for the werewolves to escape from the scene in one piece. The nightly transformation causes an extremely fast 'big crunch' metabolism in the stomach to create energy , change chemicals in the brain and facilitates the growth of hair all over the body, along with tinted irises, all at once, within a few seconds, leaving the werewolf hungry and onlookers scared and confused.

Werewolves cannot pass the condition onto children they may have, unless the child is a teen or older. As evidenced by the increase in Body skill, werewolves seemingly accumulate vast amounts of practical knowledge on the workings of the body seemingly only from transforming back and forth, enabling them to learn how to fight, or to do feats such as skipping, doing yoga , or practicing Tai Chi effectively, knowledge possibly from means of telepathy, which suggest that it is potentially extracted from a hive mind.

This is possibly unlikely, as if this was true, the werewolf would accumulate other skills other than Body skills. Strangely, werewolves do not build muscle mass as would be expected by the metabolic breakdown during transformation and instead accumulate body skill. Male werewolves will gain a new "ruffled" hairstyle after they transform, while females will keep their original hairstyle.

In this case it cannot be changed back until the werewolf reverts to human form. If the player attempts to change the Sim's appearance in front of a mirror, the Sim will state that there is too much hair. The effect of werewolves are created cosmetically with 5 separate opaque overlays, unique to each skintone. The lighter the skin tone, the lighter the orange that can be seen on the werewolf where hair isn't present. Naturally, this has created a problem for custom skin tones, which was solved with a modification.

The alien skin tone, even if replaced by a default replacement, turns the skin visible on the alien werewolf into a sharp green, rather than an orange, and the face will appear green. The alien eyes are replaced with a special 'hybrid' of werewolf and alien, a yellow iris and black sclera.



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