Catan expansion setup numbers


















In The Settlers of Catan Player Extension , you control a group of settlers exploring and taming the uncharted lands of Catan. Embark on a quest to settle the island, competing for control with up to five crafty opponents. Guide your settlers to victory with clever trading and cunning development.

Acquire your resources - grain, wool, ore, brick, and lumber - through tentative building and the luck of the dice. As always, the best strategy and a dash of luck decides who will be the undisputed ruler of Catan!

Each player has to select their own color for the game, than lay out the map as specified in the image:. Before you start the game:. Shuffle the development cards and place them face down by the board.

Begin the game with the resource cards produced by the settlements marked with white stars. Example : See Illustration image above. Blue receives 1 brick card, 1 lumber card, and 1 ore card for his leftmost settlement i. Take your building costs card depending on the color you selected before:. Essentially, you cannot have a settlement next to another settlement. This will make the positioning of your settlements more limited and interesting as you have to avoid spaces too close to others.

Turn Overview:. A random player is selected, and players take turn placing 2 settlements and 2 roads, one at a time using the Dutch Method, in this order:. You may also play one development card at any time during your turn. The turn in details:. Resource Production. You begin your turn by rolling both dice. The sum of the dice determines which terrain hexes produce resources. If you have 2 or 3 settlements bordering that hex, you receive 1 Resource Card for each settlement.

You receive 2 Resource Cards for each city you own that borders that hex. How to build in Catan:. To build, you must pay specific combinations of resource cards see the Building Costs Card.

Keep development cards hidden in your hand. The letters are just to put them in proper order. You start at an Edge with A, and continue alphabetically until you hit R. You skip the desert. The dots under the number indicate the relative frequency the number is rolled to give some at-a-glance clue to which spots are best. I've marked the back of my player ones, so I can tell them apart.

Show 1 more comment. Another method: I've noticed that my player tokens have very dark gray numbers vs the normal tokens that have black numbers. Greg Greg 3 3 silver badges 11 11 bronze badges. Agreed, although my expansion has brown numbers. Andrew Vandever Andrew Vandever 5, 19 19 silver badges 39 39 bronze badges. Have you any experience with that? It looks interesting, but I was unable to find exactly what they're doing to ensure a better experience.. I think I heard some rumor at work that the guy who runs that site works or used to work at my company, so I'll see.

I wrote Better Settlers. To make commodities easier to obtain, each player starts the game with 1 city and 1 settlement on the board. These commodities allow players to build city improvements that confer various advantages and eventually points. Second, the deck of development cards is replaced by three different decks, each corresponding to one of the commodities.

Building city improvements gives players a chance to draw these cards with every roll of the dice. Building more improvements will increase these chances, but cards cannot be bought directly in any way. These cards are similar to the development cards in the base game, but with a wider range of effects.

Some cards are balanced better as well — the new Resource Monopoly card, for example, can take no more than 2 of the named resource from any one player. Finally, players can also build knights on the island along their network of roads.

These knights can be used to claim certain intersections and move the Robber taking the place of Soldier cards , but are also used to defend the island from periodic barbarian attacks. If the island is successfully defended, the player s with the most knights are rewarded. If not, the player s with the fewest knights each have a city downgraded to a settlement.

It combines elements of fishing, events, expanded trading, barbarian attacks, camel trains, and much more to make a more well-rounded playing experience. It also includes rules for play with 2 people.

The player extension was also released in Catan Traders And Barbarians components:. All of the variants and three of the scenarios have been available from various sources in Europe and the United States or through official websites. The Great Rivers and the Fishermen of Catan have been expanded somewhat for this expansion through extra tiles and player pieces. Expanded in this edition. Expanded in this edition to include two rivers, one occupying 4 tiles, and one occupying 3.

The Great Caravan — Originally released as a free expansion in Germany. Barbarian Invasion — New in this edition. This plays very similarly to the flood mechanic in the Atlantis scenario from the Atlantis and Das Buch scenario packs. You try to rebuild Catan after the invasion. You get gold and victory points if you finish tasks in the castle, but to do so you have to travel back and forth to the castle on roads and undeveloped paths.

There are still some barbarians around who interfere with trade routes. Use 3rd and 4th neutral player to block your opponent. Also available online: Klaus2player. Replaces the dice with a deck of cards to minimize randomness. The Harbormaster Card — Originally released in the Atlantis scenario box, then subsequently available online: harbormaster. Gives two victory points to the player with the most harbor points. Some of the scenarios make use of the missions while others do not. To set up the game, you need the game components from the CATAN base game as well as new frame pieces and hexes from the expansion.

This provides you with quite large a game board, allowing you to go on exciting journeys of exploration and discover new land. Catan Explorers And Pirates components:. First , instead of having only a single island in the game on which players build and compete for resources, three islands are present — but the landscape of only one of these islands is known at the start of the game.

Players start on this island, then build ships and bring settlers into play so that they can then travel to new lands. When a ship ends its movement on unexplored territory, that hex is revealed and a randomly-drawn number chip placed on it, with the player earning one resource as a reward — assuming the hex produces resources, that is.

The number of unknown tiles varies from 16 to 32, depending on the scenario. A settler and ship can be transformed into a port settlement, from which roads and new ships can be built to enable further exploration. Like cities, port settlements are worth two victory points VPs , and the number of VPs required to win depends on the scenario. Third , if a player receives no resources during the production roll other than on a roll of 7 , she receives one gold in compensation.

Gold has other uses as well, such as helping you escape from pirates. Explore the seas of Catan and discover two new islands to expand your settlements. Introductory scenario. In this scenario, pirates prowl the seas along with your trading vessels.

Pay tribute to the pirates or drive them off, then find and capture their lairs to earn gold and VPs! One mission scenario. These are deep water fish, though, so first you must find their shoals before you can catch them! The Council of Catan will reward players with VPs for returning fish to the island, as well as for capturing pirate lairs. Just watch out for roaming pirates, as not only will they demand gold for tribute, they might also get to the fish before you do!

Two mission scenario. In this scenario, the Council of Catan wants you to find fish and spices for the people of Catan!

As before, they reward the most industrious merchant captains with VPs. Obtaining spice will require you to become friends with the mysterious inhabitants of the Spice Islands, but in return they will not only trade you spices but teach you their knowledge of sailing or even pirate fighting techniques!

This lengthy and challenging scenario brings everything from the previous scenarios together! Explore new lands, capture pirate lairs, find fish, and befriend the inhabitants of the spice isles! Three mission scenario. Now five to six players can sail into the wild, uncharted seas and explore and settle the many mysterious islands near Catan! Add one or two more opponents without sacrificing ease of play. Try one of 9 new scenarios!



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